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Set for the summer? A preview of Vainglory8 North America

With the Vainglory Summer season starting this weekend, it will be interesting to see which North American teams go on to become the next champions. Quite a few changes happened over the break between the Western Unified Spring Championship and now. These team changes, acquisitions, and roster alterations have made the outcome of the North American Vainglory8 far less predictable than in the past.

The Unified Live Champions Cloud9, and the team that took out 3rd place, TeamSoloMid (TSM), have not seen any changes to their starting rosters. Therefore, in conjunction with their dominant performances in the Spring Vainglory8 season, we can expect both these teams to stay out the front of the pack. Look out for them this weekend as they face off against each other.

Coming up behind them, I believe that GankStars and the Hollywood Hammers will continue fighting fiercely, and will round out the last of the top 4 spots. However, both teams have seen roster changes, and it is not clear as to whether this will help or hinder their performance. Hammers’ new jungler is now Arkaik, a role that was previously occupied by ttigers. GankStars, on the other hand, have had to let go of their old roamer R3cKeD, and brought in former Immortals roamer Vains. While the abilities of Vain have been seen before, Arkaik has yet to prove himself; however, he now has an amazing opportunity to do so in Vainglory8. If Arkaik synergises well with his team, Hammers may taste the success that they couldn’t achieve at the Unified Championship, in which they were knocked out in the first round by Immortals. On the other hand, GankStars’ overall play style will likely not change much, but it will be interesting to see if Vains’ style of roaming will match former roamer R3cKeD’s aggressive style.

Next up, I believe that out of the bottom four teams, Tempo Storm has the highest chance of success. They have already experienced the Vainglory8, and their starting roster is still the same, which may be a considerable advantage. Furthermore, while they were promoted last season from the Challengers battles, they were then able to build up enough points to avoid the relegation spots that demoted Rogue, Tribe, and Immortals. However, having been 3-0’d by GankStars at the Unified Championship, it is still unclear whether they will ever be able to perform well against the top 4 teams.

Finally, NRG, Nova Esports, and EchoFox are the teams I’m hoping will surprise us the most. As none of these teams have taken part in Vainglory8 in previous seasons, there is no telling who will succeed, but it will be intriguing to see if they can shake up the standings. For anyone who might be confused at the moment, allow me clear up the team changes. NRG was previously a Vainglory Invitational Series (VIS) Challengers team, but acquired LOS BABOONS, who defeated Immortals. Nova Esports was formerly Rage Pingers, who knocked out Rogue. Lastly, the new EchoFox roster is made up of the acquired team Giraffes, who defeated Tribe Gaming to secure their spot in the Vainglory8. In my honest (and biased, basically because I’ve watched the stream of Nova captain ‘starboi’) opinion, I believe that of these three teams, Nova will definitely be the team to watch this upcoming weekend, especially once we consider that they were ranked first in Challengers.

Summer season in North American Vainglory8 is set to be a blast! What are your predictions?


Article written by Ryann17 and edited by DarkSquall

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EZLBot Update 3.0: Lottery

EZLBot has now launched publicly the EZLBot Lottery. The lottery is a way for anyone that uses the bot to earn ICE by simply using it. Every time you use the bot you have a chance to win ICE. Don’t worry we have spam and troll detection in place to prevent any such circumstances that you are thinking about. 🙂

How do you win? Simple just use the bot whenever you play a game. Any commands that are in relation to Vainglory meaning $stats, $matches etc all will give you a chance to win ICE. Basically, the more you use the bot, the more chance you have at winning ICE! If you win, you will receive a DM by the bot alerting you of your victory.

P.S. We already have 2 winners!

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Unravelling Update 2.6

Hey everyone! Time for EZL to breakdown Vainglory’s Update 2.6, in which we are introduced to the paladin of Gythia, Grace. She’s able to eradicate her enemies with her mace, while at the same time continually lowering her ability cooldowns with her heroic perk. She also comes packed with massive single target heals and the ability to generate holy shields to protect her team. Be sure to grab her for ICE to get ahead of the rest of the pack, and don’t forget about her Talents!


Along with the new hero, we’re going to see a few new skins rolling out. The most notable of these is for the ever elusive pilot Skye, who’s now going to be grounded with her ‘Ride or Die’ skin. The Super Evil Megacorp (SEMC) team is really stretching their fingers with this never-before-seen model change, redesigning the mech to transform into a sports motorcycle! Make sure you grab the smoke-trailing, blue and purple laser shooting skin for ICE, or if you’re feeling lucky, take your chances with the special Ride or Die Mystery Chest, which offers a 1/20 chance of grabbing her skin!

Next on the list is ‘Evolution’ Samuel, rocking a binary Vainglory logo… we get it SEMC, you’re showing off. Check out the mage fully immersing himself with technology, with cyborg prosthetics and pixelated abilities. It’s the beginning of the end, don’t miss your chance to join him. Grab his skin for 1499 ICE or his skin and Talent bundle for 1999 ICE!

It seems Krul isn’t the only deathless character out there now… introducing the Slavic ‘Deathless’ Reim rare skin! Make sure you grab this withered skin in game, featuring an ice forged staff and a helmet adorned with golden wolves.

Last, and definitely not least, we’re introduced to ‘School Days Koshka’, the latest installment in the School Days set of skins. Available for purchase either directly or in a Talent bundle, you don’t want to be late grabbing this fuzzy pawed feline, equipped with danger claws and kitty face stockings. This frenzied character is one you definitely want on your side – trust me, her claws don’t get trimmed often.

Market Improvements

Aside from the new skins, we’re going to see a few market improvements. Vainglory welcomes back the old Mystery Chests (Thank you PlayoffBeard!), so when you want Talents you’ll need to buy a Talent Chest, as Mystery Chests now contain heroes, skins, glory and opals only. Also, for those of you who accidentally wasted all your glory by bulk buying that epic Saw Talent, ‘hold to confirm’ is now set up to stop this from happening again!

Live Game Improvement

Vainglory is moving onto their next view for 2017! With Talents already out, it’s time to see our live game improvements. Replacing the question ping is now a verbal cue for our question mark spams: the message button. Now you can tell that feeding Ringo to buy some defense, your drunk Ardan to grab some vision, your jungle baby Reim to push the lane for the win, and much, much more. Tired of roamers buying 12 minute fountains, or not getting an Atlas Pauldron early when there is an enemy Saw? How about having your weapon power teammate build a Poison Shiv because an Ozo isn’t leaving you alone? Well now you can let them know by suggesting ANY item to a specific teammate during the match.

Not only are item suggestions now a thing, but so are cooldown messages. Wanting to tell your team to wait before engaging because your ult isn’t up? How about timing everything for the perfect Impale & Big Red Button combo? Well now, with the push of a button, you can let your teammates know how long it will be until you can Bangarang or Gauntlet to shut the enemy team down. It seems SEMC is really listening to us, especially with them also bringing back our three quest slots again! Hello more rewards!

Briefly touching on Blitz: are you tired of going 0-4 but putting in 12 objective points on your own to win the game? Blitz is now going to show individual scores instead of KDA so you finally can get the recognition you deserve. Additionally, Talents get a nice change, as you’re now able to see them on the hero select screen. It’s great for those of us who forget which legendary talents we own.

But we’re missing the big point, the Summer season is now on! Use those season payouts to grab the hero you’ve been drooling over, or even max out some Talents to dominate brawls or private matches with friends. Bigger payouts are heading our way this season, so make sure you get your guilds leveled up this season! Of course, let’s not forget the soft reset of Visual Skill Tier (VST). When you log-in after the update goes live, you’ll see a drop of about one skill tier (with the change being higher or lower depending on your decay and overall tier), but don’t worry! If you don’t feel like grinding your rank back up to Vainglorious, your highest tier is still immortalized in your trophies. Additionally, for those of you who either plan on jumping into the pool with your phone in your pocket – or do so without meaning to – your skill tier now has a decay floor! This means that VST won’t decay indefinitely, so if it takes a few weeks to get a new phone, Hotness players won’t find themselves back at Credible Threat.

Matchmaking Changes

Here’s something that everyone really cares about: changes to matchmaking. Update 2.6 introduces a new matchmaking algorithm, so be on the lookout for fairer matches and shorter queue times (Enmitous: Thank goodness, no more 30 minute waits in queue… *shudders*). Vainglory is also one step closer to reintroducing the ‘one tier’ rule, meaning players can only create ranked parties with friends either one skill tier higher or lower, which looks to be an important step forward for fairness while ranking.

Hero and Balance Change


  • The monster of solo queue, Baron, is getting his basic attack weapon damage nerfed from 130% to 125%… trust me, that smaller rocket launcher will feel a lot less powerful.
  • Aggressive Flicker mains rejoice! Mooncloak is getting a huge decrease in cooldown.
  • Grumpjaw was hurting a bit too much a bit too quickly, and without repercussion. Now, he’ll eat you less often and won’t retain his Living Armor stacks for as long.
  • Kestrel is next on the list, and we can now look forward to a longer Adrenaline duration  – meaning you get a better chance of reducing your energy costs – with her Glimmershot reload time also being shortened significantly.
  • Krul hasn’t been played much in recent metas, so it’s time to get him back out on the Fold. Higher base weapon damage and a shorter ‘From Hell’s Heart’ cooldown gives him a much stronger early game to keep up with everyone.
  • SEMC finally saw that Lance was boasting a bit too much Crowd Control potential. To correct this, his Gythian Wall cooldown has been extended. Also, Lance apparently wasn’t doing enough damage after his Combat Roll, so be expecting slightly harder hits from that Tension Bow-building Lance.
  • Samuel has always been able to dish out some serious damage, but absolutely needs his Drifting Dark, which KILLS his energy, especially when partnered with spamming Malice and Verdicts. Now, energy cost of his A has been lowered substantially, so expect more damage coming your way before Samuel runs out of energy.
  • Lastly, it seems Vox has remained slightly stronger than intended, so a little drop on his attack speed to bring him in line with other heroes should balance him out nicely.


  • Poisoned Shiv is the only item being adjusted this update, being nerfed from 35% attack speed to 30% to make it more situational rather than the singular most powerful option in many cases.


  • Blitz is also receiving a balance change with a weakened middle sentry, as it was hitting a bit too hard.


  • Numerous talents received buffs and nerfs, including Idris’s crazy Path of the Seeker, Blackfeather’s Hummingbird Heart and Alpha’s Core Overclock, which were all reduced in effectiveness.

Update 2.6 is a huge update pushing Vainglory towards its second big goal in 2017. SEMC have really listened to us when making changes and improvements, which bodes really well. Hopefully, we’ll see many more community ideas rolling out in the future, as we get closer to the much-anticipated release of 5v5.

Article written by Enmitous and KerryX, and edited by hoIIand

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Looking at the Laner

Who is the best laner in the world? Before Worlds, everyone had a different opinion. Laners such as Cloud9’s Oldskool (formerly of GankStars), TSM’s BestChuckNa and GankStar’s IraqiZorro were often mentioned in the debate, due to their high level of play across the board. However, following Phoenix Armada (now Invincible Armada) taking out the championship, it has been almost unanimously established that the true star laner of Vainglory is Druid. Surprisingly, many of us hadn’t even heard of him previously due to his team competing on the East Asian​ server. Sporting a 17.36 KDA ratio and averaging 147 CS per game, while also holding the #2 world rank on VGPRO and winning 98% of his ranked games, Druid is an unrivaled star whom no one would want to verse in ranked queue. Judging by his impressive accomplishments, I believe that everyone can learn more about laning by watching him in action and imitating some of his habits – according to my teammates, I definitely should. In this article I’ll be referencing some of his matches in public ranked queue. Let’s break down what it means to be a laner, and what it takes to be the best laner in the world

The Role: An Overview

In Vainglory, the laner, also known as the carry, is basically responsible for being the highest damage threat on the team. As the name “carry” implies, the laner must often carry their team to victory. In order to do the most damage, they need to obtain as much gold as possible, allowing them to buy tier 3 items as soon as they can. Additionally, they must be knowledgeable of the capabilities of their opposing laner, as well as always thinking about where their team and where the enemies are on the map. To simplify, there are three main areas where you must be proficient:

  1. Accumulating gold through a variety of methods
  2. Being map-aware
  3. Understanding hero matchups

1. Being greedy for gold

As a laner, you must acquire as much gold as you can in order to buy items and dish out as much damage as possible. How do you do this?

  • Last hit consistently: simply put, you need to time your attack to kill the minions in lane by looking at their health-bars (when they turn orange, one basic attack will kill them). If they are killed by other minions or the turret, you don’t receive any gold. High CS (creep-score, the number of minions you kill) is vital as a laner.
  • Control the minion wave: this refers to either pushing the wave forward by farming quicker (or with minion candies) or strictly last hitting and letting the wave come closer. This can make it much easier to last hit minions, and allows you to manipulate lane pressure. For more info, refer to this awesome article on BrokenMyth. (
  • Share farm with the jungler: probably the hardest of the steps, a good laner will attempt to gain gold not only from his own lane but from one or both jungles. Now let’s look at Druid doing exactly this.

At this point in the match Druid had just returned out onto the map after shopping at base. Seeing that his jungler was going to clear backs and the lane was in a good position, Druid decides to take farm with samuel. Now, this is a relatively difficult strategy to implement, because it requires that the laner keeps up with the junglers rotation, the jungler doesn’t get tilted by his laner “stealing farm” (in solo queue, this can be avoided by just picking up ambient gold), and the support stays in the lane to hold the minion wave. I have implemented this particular strategy into my laning gameplay, and it has helped me stay close to a perfect CS in many games.

2. Thinking about the map

As a laner, it’s imperative you always know what’s happening on the map. Map awareness helps with knowing when to rotate into jungle, and ensuring you aren’t ganked by any pesky junglers (i.e. that annoying Taka who keeps two-shotting you). Always remember to:

  • Check the minimap for enemy movement: this tip works better if your Captain has set down consistent vision, but you may be able to spot your enemies if both junglers are at shop. Keeping tabs on your enemies allows you to do decide if you should act more aggressively or if you must play passive. Further on in the article is an example of how Druid was able to do just this.
  • Keep an eye on the junglers’ rotations: attempt to coordinate your minion wave control with your jungler’s movement. Furthermore, you can gauge where the enemy might be if they have been clearing their jungle faster than your jungler.

In the match shown in the above pictures, Druid had just destroyed the choke point turret and was chasing a kill on Skye. On the map you can see that Ardan and Taka are in the enemy jungle as they had killed the other two members of the enemy team, and were clearing the backs. Therefore, Druid knew that he could have a 1v1 fight against the Skye without worrying about any other enemies.

Furthermore, in this other picture we can see Druid is taking the enemy backs while his team pushes the turret.

Prior to him rotating into the enemy jungle, his team had engaged their opponents and forced them back to spawn. This allowed Druid to obtain more farm because he knew his team was pushing lane and the enemy team wouldn’t be able to reach their jungle. Taking this kind of information and using it to capitalize on advantages is how Druid is able to consistently be aggressive and successfully build leads.

3. Knowing both thy enemy and thyself

As a laner, a big part of your role is outperforming your opposing carry. In order to use the correct amount of aggression in the lane, and to know when to chase a kill and when to play cautiously, the laner must look at whether they have an advantage or disadvantage against the other laner and the enemy team.

  • Take stats such as range and fire rate into account: someone like Adagio can have an advantage over Gwen in terms of range, but Gwen has a higher potential for bursting you down.
  • Look at itemisation of the enemy laner. A crystal-power Vox is a big threat in a team fight, but not in a 1v1. Conversely, a weapon Vox is very strong in a 1v1, but can also be melted down easier as he needs to stay closer to the opposing team. Also, depending on whether your opponent buys pure damage, or buys items with lifesteal will affect your playstyle and own itemisation.
  • Beware of ganks: a great tip is to think about how the enemy might want to kill you. If you know the enemy team has a Glaive or Catherine, then you don’t want to get in range of their stuns, or need to be ready with a Reflex Block. However, if the laner is someone like Gwen (who has the shortest range) with a Reim jungling (slow with a short engage range) the enemy will try to bring the minion wave closer to their turret where they can quickly dive on you for the gank. You need to be thinking about that possibility in such a matchup.
  • Consider the potential of enemy abilities: for example, a Skye cannot harass with her Forward Barrage if there are lane minions between you. Also, a Skaarf will try to use the Spitfire and his Goop together on the minions, so it would be wise to stay away from them and force him to decide between wave clear or attempting to trade damage. In the following scenario, Druid uses his knowledge of the enemies abilities to score some kills.

In these pictures, it’s evident that Druid was not at all afraid of the enemy Skye. He was aware that as long as his mechanics were quick enough, he could dodge around her Forward Barrage and blow her up. In a Skye vs Vox matchup, and indeed almost any matchup between a weapon laner and a crystal Skye, the laner must juke the Forward Barrage, fight in a spacious area to negate her kiting abilities, and try to melt the Skye before she acquires a Target Lock. In the two pictures shown, Druid had just taken damage from both the Skye and Lance. Afterwards, he had retreated back towards his captain, and having received an extra barrier and movement speed from Ardan’s Vanguard, uses it to re-engage onto Skye and Lance. Druid played to his hero’s win condition and was able to turn the tables on the other team.

After considering all the points here, I hope that you can implement some of these tips into your laning – I have definitely tried to do this myself. I know that bad teammates and ranked solo queue often go hand in hand with each other, but if we, as improving laners, attempt to emulate the best laner in the world, we will eventually find success.

Article written by Ryann17 and edited by hoIIand

Screen captures taken by author from the following sources:

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The EZL Brawlers Club

Calling all Vainglory players who enjoy playing with friends and having fun! A fairly recent initiative in EZL, called the EZL Brawlers Club, is approaching its 4th week, and after having been hosted by streamers TDogClisis, Skorpius and star TSM captain FlashX, is ready for more players to join in on the action. If you haven’t heard of the Brawlers Club before, let’s fill you in on what you’ve been missing.

The EZL Brawlers Club was a natural extension of the former EZL minigames nights. As the popularity of minigames grew and grew, we founded a new, dedicated department called Brawlers Club. Every Friday night, from 7pm – 10pm CST, Brawlers Club host Brawl game modes for everyone to battle it out in Blitz or Battle Royale, while on Saturday nights from 8pm – 10pm CST, we host a variety of minigames, especially created for Brawlers Club. To participate, all you need to do is join the Discord:, and queue up to play. The players who’ve been involved previously would all testify to one thing – Brawlers Club is tons of fun!

To find out more about Brawlers Club, you can head to the Discord and ask the staff any questions you may have. Additionally, the Brawlers Club website ( has some cool resources, such as a wicked-cool filter for your profile picture and downloadable wallpapers, along with rules and information.

Tonight, we have a very special streamer hosting the minigames. Woodworking, the analyst for Ardent, and a well-known Vainglory content creator on YouTube and Twitch, will be partaking in some of the fun! The minigames tonight will be streamed on his Twitch channel (, so head on over and give him a follow. We hope to see you there!

Article written by hoIIand

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EZL Spotlight: Conociendo a Dookie Brothers

Hemos tenido el placer de conocer a las tres figuras tras el nombre de Dookie Brother, uno de los mejores equipos del servidor de SA. A pesar de haber llegado muy lejos en competiciones, en esta ocasión los tendremos en la EZL de invitados especiales contándonos un poco sobre sus experiencias como equipo y su travesía hasta el competitivo. El equipo de Dookie Brother está conformado de la siguiente manera: MiniDookie es el carry, ItaiYai el jungler y, no menos importante, SwayneyMactic el capitán.

¿Por qué iniciaron a jugar Vainglory?

MiniDookie: Comencé a jugar Vainglory por mi hermano. Siempre tuvimos una vida de gamers, jugando Mortal Combat, Battlefield y esas cosas. Nos pareció entretenido, se podía jugar de tres y ya éramos dos solo necesitábamos 1 más.

ItaiYait: Comencé a jugar por un youtuber que yo seguía. Un mes después compre un iPad y lo descargue y me vicié. Así seguí jugando y practicando con otros héroes y sigo jugando después de mucho tiempo

Swayney: Mi mamá me compró un iPad por navidad, encontré el juego en la AppStore y me llamo la atención. En ese momento era solo para iOS y lo empecé a jugar porque me gustaron los gráficos, la manera del juego y me quedé, me enganchó.

¿Qué los llevó a entrar en el competitivo de Vainglory?

MiniDookie: Comencé a jugar en el servidor SA, luego me mudé a USA y cambié de servidor. Jugando en NA comencé a jugar contra players muy buenos como BestChuckNA, FlashX y me di cuenta que le ganaba partidas. Volví a SA y conocí a itaiYai y Swayney y comenzamos a jugar. Hicimos una racha de 200, 250 ganadas con solo dos derrotas, y nos dimos cuentas que deberíamos empezar a jugar torneos

ItaiYait: Anteriormente estaba en torneos, pero nunca llegaba a instancias finales. Pasé por muchos equipos, donde en uno de ellos gané el torneo sudamericano de Vainglory Master, la gané con SrMusTer. Luego sucede lo que conto Mini, comenzamos a jugar juntos con su hermano MegaDookie y luego incluimos a Swayney que termino siendo el titular del equipo.

Swayney: Yo jugaba las tres posiciones, cuando volvió MiniDookie de NA él jugaba mucho con Itai y siempre ha sido mi amigo y él en una ocasión me invitó a unas partidas con MiniDookie mientras su hermano MegaDookie no estaba. Comenzamos a jugar y jugar, a tener sinergia, habilidades juntos, así nos unimos más y más.

Individualmente, ¿Cuáles piensan que son sus principales fortalezas y cuales sus debilidades?

MiniDookie: Yo tengo una fortaleza que también considero mi debilidad, me considero un jugador muy agresivo. Muchas veces esa característica me ha llevado a ganar partidas. Normalmente siempre soy agresivo en la línea, en cierto modo eso hace que otros players tengo un cierto respeto por mi cuando estamos en partida. Una de mis debilidades es que me centro mucho en mis ideas, en mis calls y en ocasiones puedo errar en una. También soy un poco individualista en los drafts.

ItaiYait: Mi fortaleza es que me considero muy versátil en cuanto a usar héroes se refiere. Una debilidad seria me pongo muy nervioso cuando juego torneos, cuando sé que las otras personas son buenas y sé que será difícil me pongo muy nervioso. Aunque ya lo he controlado, en este torneo he jugado mucho más concentrado y un poco más calmado.

Swayney: Una fortaleza mía puede ser el tiempo que tengo jugando y he podido ajustarme en todas las posiciones del juego. Entre mis debilidades cuando pierdo por errores mínimos me frustra, luego de hacer una buena partida y luego por un error mínimo perder me hace molestar.

MiniDookie: Nuestra fortaleza como equipo es nuestra habilidad, somos los tres jugadores muy habilidosos. Nuestra principal debilidad es que como somos tan bueno individualmente no trabajamos tan bien en equipo en algunas ocasiones, cada uno hace bien su trabajo, pero al momento de dar los focus o algunas rotaciones nos perdemos un poco ahí.

¿Qué desafíos han afrontado hasta ahora?, ¿cuál ha sido el más difícil?

MiniDookie: Uno es las peleas entre nosotros mismos, que alguno de nosotros se les ha dificultado llegar al torneo, que ha tenido lag al momento de las partidas. La otra sin duda es el lag de esta parte del Servidor, jugadores de Chile y Perú se nota que estamos muy alejados del mismo, que se ubica en Brasil. Hemos tenido que jugar con 180, 300 ms (Como Swayney que jugo con 300 en el último partido contra RED). Nos ha afectado al competir contra equipos brasileños que pueden kaitear y juegan con 20, 30 ms.

ItaiYait:  Básicamente, problemas personales o de conexión. Nos ha llevado a tener muchas discusiones entre nosotros.

Swayney: El principal problema sigue siendo el ping, comparado con los otros equipos de SA tenemos igual de habilidad, cada uno tiene lo suyo. Son pequeño detalles que hacen frustrante la experiencia en el juego.

¿A dónde quieren llegar en un futuro?

MiniDookie: Nuestro sueño es ir al mundial, es el sueño máximo. Representar al servidor. Por eso iniciamos en Vainglory, al principio fue por diversión, al danos cuenta que éramos uno de los mejores equipos del servidor y ganar la mayoría de partidas que jugábamos, se nos vino a la cabeza que era un sueño que podríamos cumplir. Al comienzo había mucha diferencia con otros equipos en el servidor como Zonic o como RED, pero ya ahora ya no, ahora es algo real, algo que puede suceder y algo que probablemente suceda. Apuntamos a jugar el mundial, a jugar campeonatos en vivo.  Quizá ganar uno de los tres Arena Vainglory que se van a disputar a lo largo del año.

¿Cuál ha sido el mejor momento jugando Vainlory juntos?

MiniDookie: Sin duda lo más divertido que hemos hecho como equipo son las llamadas de discord, la pasamos muy bien fuera del competitivo, hemos hecho bromas, nos reímos siempre. Hemos tenidos alto y bajos, pero los hemos sabido superar y aquí seguimos juntos.

ItaiYait: Creo que el mejor momento que hemos pasado jugando Vainglory, fue todas las partidas que hicimos en verano del año pasado. Somos bastante buenos para molestarnos entre nosotros, nos gusta reírnos. Somos amigos Swayney y yo desde enero de 2015 y nos conocemos bien, Mini se adapta muy bien ya que tiene una personalidad parecida a ambos y hace bromas con nosotros.

Swayney: Nuestros mejores momentos fueron en verano. Más que todos hacíamos llamadas mientras jugábamos para reírnos y tener momentos graciosos, chistes y uno que otro día estábamos en torneo, hacíamos pequeñas bromas aun sabiendo que teníamos que ser serios.

¿Algún consejo para las personas que quieren mejorar en Vainglory?

MiniDookie: Yo soy principalmente línea, y lo principal que hay que saber es dar los last-hit, tratar de mantener un farm de 10 o 12 cs por minuto o lo más alto posible sin perder minions. Luego de aprender el last-hit, aprenderse las rotaciones del jungler para calcular cuando puede venir a gankear a la línea, intentar hacer los 1 contra 1 el otro laner.

ItaiYait: Mi consejo es conocer el tipo de héroe que llevas, si es early o late game, para saber cómo farmear la jungla. Otro punto importante es conocer al jungler enemigo saber si es early o late para saber si tienen posibilidad de invadirte o de que existan fights en los primeros minutos. También tener comunicación constante con tu equipo para que te digan si el capitan enemigo no está en la línea, el Laner bajo a la tienda a comprar y ese tipo de cosas para saber cuándo es bueno invadir o cuando no.

Swayney: El capitán tiene que tener visión desde el inicio, los primeros 2 o 3 minutos son cruciales, saber si tu jungla es buena invadiendo o es mas de jugar pasivo porque es late. Si es early deberías acompañarlos para aprovechar esa pequeña ventaja que tienes en los primeros 5 o 6 min al comienzo de la partida. En el late game debes poner muchas minas, ya que esta la Kraken y de por si, habrá muchas fights. También hay que tener ojos en todas partes, tienes al menos 4 objetos que activar y mil ojos en las team fights. Siempre debes proteger al carry, es el héroe más débil pero el que hace más daño. Cuidar al carry es lo principal y tratar de dar bien los ítems.

Desde la EZL les deseamos la mejor de las suertes al equipo de Dookie Brothers en la actual competición del Arena Vainglory y que sus metas se cumplan en un futuro cercano.

Escrito por: Painkllr, Editado por: Fredykrueger, Reckoning35

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EZLBot Update 3.0: Comparing Players

Hey there,

Today’s post is about understanding another awesome feature in the 3.0 update which was the biggest update to the bot since launch. Having completely rebuilt the bot to make it much better performance and better scalability we added in the ability to compare players.

Have you ever wondered how you compared against another player? Have you ever wanted to compare yourself against a professional player? Have you ever wanted to compare pro players versus other pro player? Compare 2 players in detail, compare many players, compare players from different regions. EZLBot presents you with the ability to do it all.

Come check it out at Discord or invite the bot to your server at Invite Link.

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EZLBot Update 3.0: Draft Features

EZLBot Update 3.0 is the biggest update to the Bot yet. We have had so many changes that it is no longer even possible to say that it is the same bot. In fact, the bot was completely rebuilt from the ground up. We wanted to make the bot be able to scale and grow much bigger and faster so that we can process over 1100+ servers. Thats right EZLBot is now in over 1100+ servers. There are 15 huge features in this update and to make it easy to see all the awesome stuff. We will be posting a explanation of each new feature right here so hit that subscribe button to learn all the hidden cool toys of EZLBot.

The first feature we will discuss is Draft. EZLBot now shows Draft features show you which heroes are banned, which heroes were selected and which Skins were chosen. View it in details in the Telemetry of your match data. Please enjoy this first feature of many more to come.

See you next time with the second feature explanation.

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South American Draft League – Season 2

EZL is delighted to announce that Season 2 of the EZL Draft League has begun in South America! With more than 450 people applying to participate, competition for spots in the league was fierce, as everyone wanted to get in on the action. After the draft, 16 teams were formed, and have just now begun to battle it out. Over the next eight weeks, these teams will continue to clash, hoping to claim a share of the massive 65 000+ ICE prize pool on offer.

The teams will be split into two divisions: Aquarius and Taurus. After going through the two weeks of balancing, then completing the five-week regular season – which consists of a round robin stage of teams divided into subgroups, with teams switching subgroups depending on their results – the eight teams with the highest number of points will enter the week-long playoffs. Points will be awarded depending on the number of series won by each team during the regular season, with each series being best-of-three. When the league heads into playoffs, the format switches to single-elimination. Series will remain best-of-three in the playoffs until the final, which will become a best-of-five battle for the championship. This format promises to bring us plenty of action and intense dueling!

This second season of the South American Draft League has plenty of competition. According to the Head of SA, Painkllr, teams to follow include:

  • Princesas Divinas – Captain: OneForAII
  • LosSacoWeas – Captain: FerchoStyle
  • Team Sin Mar – Captain: cdBiohazard

Meanwhile, there are a couple of star players who will be competing in this iteration of EZL! From those three teams listed above come RY4NX, Matalex and SirApple respectively, who all have professional experience and are known to be some of the best players on the SA server. Watch out for these teams and their stars to shine!

Just as is currently occurring in the EZL NAes Draft League, some of the matches in the SA Draft League will be streamed by partnered content creators of EZL. Once again, check out and follow the Twitch channels of Fonclais (, iStephanieMoreno (, and RamKaos ( – these guys will be streaming a number of exciting series throughout the season!

The second season of the EZL SA Draft League is shaping up to be truly amazing. Stay tuned and support the teams as they all look to win the championship!

Aquarius Division Standings

Taurus Division Standings

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Anunciamos la primera NAes Draft League

To read the article in English, click here

Desde la EZL estamos orgullosos de anunciar el comienzo de la Temporada 1 de la NAes Draft League – una nueva división de la EZL creada específicamente para ustedes, los miembros de habla hispana que juegan en el Servidor de NA. ¡Hemos recibido casi doscientas solicitudes para participar en la temporada 1 de NAes! Tras completar el proceso de formación de equipos (draft), el pasado 14 de mayo, ocho equipos de cuatro jugadores fueron formados – quienes competirán para dividirse un premio total de 31,000 de ICE. Puedes mirar la distribución de ICE en la tabla de más abajo, el cual será otorgado acorde a la posición final de los equipos.

Lugar ICE
1ro TBC*
2do TBC*
3ro TBC*
4to TBC*
5to TBC*
6to TBC*

*EDITADO: Luego de la publicación de este artículo, la distribución del ICE fue revisada y actualmente está siendo completada. La distribución correcta del ICE será publicada en un futuro cercano.

El formato de NAes Draft League es un contra todos, y durará siete semanas (sin incluir la semana de pretemporada) desde el 21 de mayo hasta el 9 de julio. Cada equipo jugará contra los otro siete dos veces durante la temporada, en una serie al mejor de tres: consiste en el modo estándar de “baneo” para los dos primeros juegos, y se usará el modo “a ciegas” si la serie debe definirse en un tercer juego. Habrá dos encuentros para los equipos cada semana. La clasificación se decidirá mediante un nuevo sistema de puntos, donde se otorgarán tres puntos al ganador de cada serie y cero para el equipo perdedor. Las posiciones en NAes se determinarán por el número de puntos que cada equipo obtenga durante la temporada.

¡La temporada que inicia luce competitiva y llena de emociones! Acorde a Painkllr, la persona a cargo de la liga, El equipo de EMMANUEL1, Asesinos de Élite, puede ser el equipo a vencer. De la misma manera, hay que tener en cuenta el equipo de JoshuaAlonso, Rhino Rampage, el cual puede dar alguna sorpresa. Los jugadores Top como AndroiDe29 de Rhino Rampage, y Elcocoxd y Deivid11057 de Asesinos de Élite se perfilan como las estrellas de sus respectivos equipos.

Algunos de los encuentros serán transmitidos en directo por nuestros compañeros creadores de contenido – Fonclais (, iStephanieMoreno (, y RamKaos ( – y casteado por Reckoning35. Cada transmisión será hecha por alguno de estos increíbles streamers; ¡Recuerda entrar en sus canales de Twitch y seguirlos! Este viernes 26 de mayo, serán transmitidos dos encuentros en vivo en el canal de RamKaos, sintonízanos y disfruta de la acción.

La NAes Draft League es un emocionante nuevo proyecto en la EZL, y les deseamos a los miembros y capitanes que compiten la mejor de las suertes. ¡Que gane el mejor equipo!

Tabla de puntos y clasificación

Alineación de los equipos

*Las posiciones y alineación de los equipos están alojados en Toornament donde serán actualizados; Toornamernt es un sitio web y una aplicación que permite organizar torneos como la NAes Draft League. Busca Toornament en la Google Play Store o en la Apple App Store y descargala aplicación, luego busca “EZL Draft LEAGUE NAes” – o visita el sitio web en el link de arriba.