Patch 2.2 is bringing a lot to Vainglory: an improved map, a new hero, and lots of balance changes. This article will aim to provide a quick overview of these changes, while also analysing them to see what their consequences will be.
Living Armor (Heroic Perk): Grumpjaw’s hardened carapace grants him increased defenses. Every 5 seconds and every time he basic attacks, he gains a stack of living armor, up to a maximum of 5 times. Each stack grants 10 armor and shield. Enemies can destroy this armor by dealing damage to Grumpjaw. He loses one stack per second while taking damage from attacks and abilities.
Grumpy (A): Grumpjaw charges forward, stopping just short of the target location. Upon arriving, he slashes the area in front of him with his mandibles, damaging and slowing enemies he hits. This ability deals additional damage for each stack of Living Armor Grumpjaw has.
Energy Cost: 50-60-70-80-90
Range: 10 (all levels)
Damage: 75-125-175-225-325 + 50% CR
Bonus Damage/LA Stack: 20-35-50-65-95 + 10% CR
Slow: 55% (all levels)
Hangry (B): Grumpjaw leaps toward his target and attacks them. Afterward, he gains bonus weapon damage and attack speed for several seconds.
Cooldown: 9 (all levels)
Energy Cost: 30-40-50-60-70
Bonus Speed Duration: 4-4-4-4-5
Damage: 5-25-45-65-85 + 80%
Attack Speed: 60-75-90-105-135%
Stuffed (ULT): Grumpjaw lunges forward, grabbing the first enemy hero in his path and devouring them whole. While the enemy is inside Grumpjaw’s belly, they are unable to move or act and their vision range is reduced to 0. After 3 seconds, Grumpjaw will spit the enemy out in the direction he is facing. Grumpjaw can reactivate the ability to spit the enemy out early in a direction of his choice. If Grumpjaw is stunned, killed, or otherwise interrupted while eating, he will release his victim early.
Energy Cost: 50-60-70
Damage: 400-550-700 + 200% CR
Stun Duration: 3 (all levels)
Grumpjaw Hero Spotlight:
Grumpjaw will definitely be a threat on the Halcyon Fold in update 2.2. He can reposition an enemy by eating and throwing them to his team. As a support, he will synergize well with WP laners such as Ringo and Vox, who can burst down the desired enemy after Grumpjaw coughs them up.
Moving on to his jungle carry path, he is a menace with both weapon and crystal builds. The 700 damage + 200% Crystal Ratio on his ult is not something you want to mess with as a squishy laner. Shatterglass, Aftershock, and Broken Myth are all great crystal items to try on Grumpjaw.
On the weapon side of things, Grumpjaw’s B ability allows him to burst enemies down, especially after spitting them out. Because of the attack speed buff on his B ability, attack speed items are not very important. There have been many successful Grumpjaw’s who build Sorrowblade with two Tyrant’s Monocles, maybe you can build a bonesaw, but it is best to just tank up at this point.
Warriors like Krul and Glaive will be great counters to jungle carry Grumpjaw, this is because they can live through Grumpjaw’s burst damage from Grumpy and Stuffed when CP, and Hangry when Grumpjaw is based off of WP.
‘School Days’ Skin Series
‘School Days’ Lyra (Rare)
‘School Days’ Vox (Epic)
‘School Days’ Taka (Legendary)
This skin series is going to be very exciting! Vox shoots out ninja stars, Lyra has a new and improved book and a flashy outfit. The Taka skin looks insane! The long swords are sure to be a menace on the Fold.
Another hero added to the Gladiator Skin Series. New sword design, a very old-fashioned outfit and her bubble has some great design as well. Be sure to get this skin as soon as possible! It won’t be one you don’t want to have.
Daily chests aren’t so daily anymore! You can now get them every 6 hours, and store up to two of them. Be sure to log on every 12 hours or so to get maximum value from your chests. SEMC also gives us a little hint in the description, “Watch for special jackpot rewards that you’ll find in your Daily Chests!” What could this mean? You can interpret it for yourself.
Hero Select Sorting
You can now order your heroes in two different ways: Alphabetical or by role. This will only be applied in blind picks. It will make blind picks a bit easier for the newer players who are trying to remember which hero typically fits which role.
Dev API Improvements
Check out these websites to see your previous matches, hero stats, game stats and much more!
More announcer lines to inform you when time is running out, for when you are too busy killing people to check the time. There are also announcer lines for other moments that happen throughout the map. There is a one minute remaining announcement, an overtime announcement, an announcement for when time is up, and an announcement when gold mine has been taken.
This is great for when you aren’t paying attention to the time left of the game. Hopefully this will help you and your team with knowing when to catch up in points or stay back and protect the win.
You can now tap and hold on an ability to quickly see what the ability exactly does. You can also see how much bonus effects you have through health/weapon/crystal ratios on abilities.
This is a very great addition to Vainglory! We can see the exact amount of true damage your abilities deal with crystal damage, and how much health Adagio’s heal gives, and the barrier amount Ardan’s vanguard gives his allies. It happens with just a touch and hold of a button!
Renamed to the Crystal Sentry to stop confusion between the Gold Miner and the Crystal Sentry. There are now (team specific) announcements showing how many lives are left on the sentry.
Have you ever forgotten how many lives are left on your crystal sentry? Forget no more! This change will help with keeping track of your 3 Crystal Sentry lives.
Even More Announcements!
There are even more new announcements that haven’t been mentioned yet.
Announcement at 4-minutes to show that the jungle has intensified
First blood now has team-specific announcements.
A quick change of voice announcements and team-specific first blood announcements should make it very clear when important early game events happen. This should make it clear to you which team got the first blood without having to check the scoreboard!
Items and Quick Buy
Players can now turn off the quick buy feature. In addition to this, the majority of heroes have had their recommended items changed.
Nothing to analyze here, enjoy the new recommended builds!
- Merciless Pursuit (A)
- Cooldown changed from 13 (all levels) to 14-13.5-13-12.5-12
- Stun duration up from 0.7-0.8-0.9-1-1.2 to 1-1-1-1-1.2
- Energy cost up from 40-50-60-70-80 to 40-50-60-70-90
- Damage up from 10-50-90-130-170 to 35-70-105-140-175
- Speed boost duration up from 1.4 to 1.5
- Stormguard (B)
- Deflected damage boost changed from 0-0-0-0-25% to 0-5-10-15-25%
- Blast Tremor (ULT)
- Cooldown down from 100-80-60 to 80-70-60
- Damage changed from 375-500-625 to 350-500-650
- Silence duration changed from 2.5 to 2.2-2.5-2.8
Wow! Lots of Catherine changes, and it is a pretty big one as well. Merciless Pursuit gets a stun buff, damage buff, cooldown buff, and speed buff, all for a little more energy when overdriven. Stormguard finally has deflected damage at most levels, and Blast Tremor deals more damage and a longer silence stun. Catherine certainly did not need these changes, which means she will jump right to the top of the meta again. Could we see more carry Catherine? Only time will tell.
- Truth of the Tooth (A)
- Energy cost changed from 35-45-55-65-75 to 40-45-50-55-60
- Cooldown down from 13-12-11-10-8 to 11-10-9-8-7
- Bonus damage up from 0-45-90-135-180 to 40-80-120-160-240
- Attack of the Pack (ULT)
- Cooldown down from 90-75-60 to 80-70-60
- Attack speed up from 30-50-70% to 50-75-100%
- Fortified health and summoned wolves duration down from 15 (all levels) to 10-12-14
With this Fortress buff, we might see more early game compositions in competitive play. Weapon Fortress will certainly be more viable with the ability changes as well as the attack speed buff from the ultimate. Expect a lot more Ringo +Koshka + Fortress comps in this update, it has a lot of potential.
- Chakram (B)
- Weapon ratio down from 125% to 100%
- Crystal ratio up from 125% to 130%
- Damage up from 70-115-160-205-250 to 75-125-175-225-275
- Damage to minions up from 70-95-120-145-170 to 75-100-125-150-175
This Idris change will make CP look more appealing to the player, due to the higher CP ratio and low WP ratio on Chakram. Both sides to Idris will be viable at higher tiers, making Idris a decent flex pick in draft.
- Shadows Empower Me (Heroic Perk)
- Basic attacking no longer consumes his perk.
- Slow duration down from 3 seconds to 2.5 seconds.
This gives Krul more options for when to engage, now that the perk won’t disappear after one basic attack. You can keep slowing your enemy after the first basic attack, so Shiversteel won’t be a necessity on Krul anymore, even though it can still be helpful.
- Base damage down from 96-179 to 85-179
- Impale (A)
- Root duration changed from 1-1-1-1-1.3 + 0.15% CR to 1-1-1-1-1.2 + 0.2% CR
- Gythian Wall (B)
- Stun duration crystal ratio down from 0.3% to 0.2%
- Maximum stun duration down from 1.6 to 1.4 seconds.
Lance probably could’ve used these changes, when building support CP Lance, the CC durations were quite long. You could be stuck on a wall for 1.6 seconds after being rooted in place for 1.5 seconds. You are quite helpless and the next thing you know, you are dead. This will help the problem of being crowd controlled for an extended period of time.
- Acrobounce (B)
- Cooldown down from 10-10-10-10-8
- Bangarang (ULT)
- Cooldown down from 90-65-40 to 70-55-40
Ozo is already quite strong on the Fold, but not quite in the meta. According to VainRank.com, Ozo has a pick rate of 5%, and a win rate of only 43% (As of 2/28/2017). Hopefully this cooldown buff can boost Ozo’s pick and win rate stats!
- Munions (Heroic Perk)
- Leash range down from 9 to 8
- Munion attack range down from 1.5 to 0.9
- Trampoline (B)
- Weapon power amplification up from 10-15-20-25-30% to 15-20-25-30-40%
Still not a damage buff, but a range nerf to make her more vulnerable in fights in order to deal damage. Hopefully this will make Petal less of a “must ban” in solo ranked queue and more of a pick used in the correct situations. The win rate of 60%, ahead of Flicker at 53%, will hopefully go down just a bit.
- Base energy down from 180-422 to 163-416
- Achilles Shot (A)
- Energy cost up from 30-45-60-75-90 to 40-50-60-70-100
- Slow duration down from 1.5-1.75-2-2.25-2.5 to 1.5-1.5-1.5-1.5-2.5
Ringo’s weapon path has received 0 buffs this patch, making him a very viable pick in the lane. However, CP Ringo might be a little weaker due to the increased energy cost of Achilles Shot and decreased slow when not overdriven.
- Forward Barrage (A)
- Weapon ratio up from 50% to 70%
Skye’s weapon path still relies on basic attacks; however, this will allow her poke damage to do a little more and heroes will have enough trouble trying to tank the damage (that didn’t do much before).
- House Kamuha (Heroic Perk)
- Ki stacks duration up from 10 to 12
- X-Retsu (ULT)
- Energy cost down from 85-115-145 to 80-100-120
- Damage up from 250-390-530 to 250-400-550
- Bleed damage per second down from 40-52-64 to 40-50-60
CP Taka just got stronger. More burst damage on X-Retsu will make CP Taka a bigger threat than it was before, and it was kind of a big deal already. Taka may become a must-ban hero in draft, but it might not be. Experiment with some crystal paths, you never know what might work!
- Pulse (B)
- Slow duration down from 1.5 to 1.2 seconds.
- Wait For It… (ULT)
- Initial shot crystal ratio up from 0% to 20%
- Shockwave damage changed from 200-300-400 to 100-150-200 + 40% CR.
Finally!!! CP Vox is making a comeback! It has been well over a year since we have seen CP Ratios on Vox’s ultimate, and it should be expected to see a little more of his CP side this coming update.
- Weapon power up from 25 to 35.
Poisoned Shiv really needed a little buff to make it a bit more viable. It looked rather unappealing since you only gained 25 weapon power from it, now it should look more appealing in those tighter games. Remember, the mortal wounds can reduce the effect from Fountain of Renewal!
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That’s it for all the changes! All in all 2.2 will be an exciting patch with a decent shift in the game’s meta. Top heroes might not be at the top anymore, while lower ones will shoot up. And then there’s the strong addition of Grumpjaw too! We hope this article helped you grasp the changes in 2.2, but most of all we hope you’ll have a lot of fun trying it out for yourself.