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EZL EU Season 1 Information

Week 1: 25th January – 31st January

All teams (placed randomly in groups) play against each other in a simple round robin. Teams will play 3 matches (bo3) against each other. Teams earn 3 points for wins and no points for losses.

Gameplay Example: pos1 will play against pos2, pos3 against pos4, pos29  against pos30, pos31 against pos 32, and so on. This is considered a balancing week to find seedings.

Week 2: 1st-7th February

First and second classified of each subgroup (i.e. Aqua 1 and Aqua 2) will get pos1, pos2, pos3 and pos4. Third and fourth will get pos5 to pos8 and play against each other the same way as first week. This is considered a balancing week also.


Week 3: 8th-14th February

The first and second teams of each subgroup 1 will play in the same group. The same goes for the third and fourth of another group, the first and second of each subgroup 2, and so on. The first classified teams of each sub group will play a BO3 match to win an ICE prize.


Week 4: 15th-21st February

Same as week 2. The first classified teams of each sub group will play a BO3 match to win an ICE prize.


Final Tournament: 22nd-26th February

Double elimination bracket with the best 8 teams.


28th February – season end


Winner of each group gets 3 points and while the second place team gets 1 point for global classification. The 8 teams with the most points will play in the final tournament to compete for the season championship and the big prize. The other teams will be able to play in a different bracket for a lower prize.


Prize Pool

80,000 ICE Pool


-All matches will be a BO3.  The first two matches will be in draft mode. The third match will be blind pick, although teams may choose to do draft mode if both agree upon which team is team A. If no agreement is made, the match will be blind pick. Only 3vs3 is allowed.

-Team on the left or on the top of the bracket will be team A in the first game and team B in the second. Third match will be as explained above.

-Captains will agree on a day and an hour to play matches before the deadline. We highly recommend taking screenshots of this agreement.

-If both teams do nothing to schedule, they will get 0 points. If both try to meet, do their best, but schedules don’t match at all, it will be considered a tie and they will get 1 point each. If only 1 team tries to schedule the match and play and the other doesn’t answer, they will get a win.

-Waiting time. Teams must be online and ready to play at the agreed date and time. If a team does not have 3 players available to play the match 10 minutes after the agreed time, the complete team can take screenshots and claim for the victory in that match 2-0.

-Connection problems: Every player has to make sure that they have a stable internet connection to play Vainglory without any issues. If someone goes AFK, it’s their own responsibility.

-Results must be reported in with their screenshots uploaded.

-We also need the screenshots for the Stats Department, so don’t forget them!

Brackets [Week 2]:

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Behind the Screens – Infamous Legion

An interview with Infamous Legion, a professional Vainglory team

After the first-ever Vainglory World Championships, we managed to get Infamous Legion here for a quick interview.  We talked not only about their views on Worlds but also about who each player is. While reading, you’ll get your own view of each player, but we’ll be sure to also tell you what the writers at EZL think of Infamous Legion. Huge credit go out to physiX – a journalist here at EZL – for the interview.

Player Details

What made you choose your in-game name?  Is there any meaning behind it?  Do you use nicknames when addressing each other?

spaghetti: At the time I was creating my Vainglory account, I happened to be eating Spaghetti. So obviously I made my in-game name spaghetti. If you want to get specific, spaghetti originates from the food item spaghetti. We use a mixture of both real names and nicknames when we talk. Most of the time, people call me “spag” for short.

Quatervois: I made Quatervois my in-game name because the word has a deep meaning. Quatervois means the making of an important decision/crossroads in life. I strongly relate to this word because when playing competitive eSports in Asia, especially Singapore, it is hard to get somewhere, due to the emphasis on education and certificates in the society. Choosing to take the path I did and to be part of professional eSports was a huge risk and an important decision in my life, which is why I picked Quatervois as my ign. Also the pronunciation is Quarter-vwa and that sounds pretty awesome! My nickname when communicating is “Firm” because it was old in-game name.

deftQ: I chose DeftQ as my in-game name because I found the word “deft” super cool. I add the Q at the end because the name IGN Deft was already taken. I was also previously known as EyeOfSeraph, but changed it because Firm said it was too long and hard to pronounce; I imagined shout casters having trouble yelling EyeOfSeraph during a game so I changed it. My nickname is Fish because my name sounds like Fish in Chinese (Jing Yu)

How do you each personally contribute to Infamous Legion? For example: in a game, who leads the team in battle? Who calls the drafts?

spaghetti: We don’t have a specific leader, since we all kinda call the decisions for each other.

Quatervois: I am mainly in charge of the draft phase and shot calling is usually done by the roam player which is me.

deftQ: Quatervois is in charge of the draft as he has better knowledge of the heroes, Quatervois is also the one who leads the team in battle as he is the roamer.

Personal Life

As students, how do you manage your time between school, studying, and playing? Do you encounter any difficulties with respect to academics? What career do you intend to take up in the future?

spaghetti:  I am still in the lower secondary so my academics aren’t that hard. I do not encounter any difficulties. I am not sure of my ambition in the future.

Quatervois: As a student, I don’t really manage my time well, but to pass my exams I do all my work and studying in school and play when I’m home. I will then go on long study hours right before big exams so I can promote (promote — move on to the next grade in high school). I find difficulty doing well in my languages. I wanna do professional eSports as my future career.

deftQ: I don’t study at home and mainly just play Vainglory. I had to play in  the Vainglory Worlds right after my exams, and unfortunately I did not have as much time to train like other players. I am not sure of what career I will take up in the future, I’ll just go with the flow .

How did you discover Vainglory? How did you end up in your current team and how has your life changed since becoming a pro gamer? What are your plans for the future as a professional gamer?

spaghetti: I was introduced to Vainglory through my older brother who asked me to try the game out. We were switching around rosters in Infamous, then we found Fish (DeftQ) by Firms (Quatervois)  recommendation. My life has not changed much, since I played a lot of games to begin with before playing Vainglory. I hopefully plan to be a fully professional gamer and hope to be acquired by some organization I guess.

Quatervois: I was introduced to Vainglory by my school friend and played all day and strive to be the best at the game, hopped a few guilds, ended up in infamous spectre. I then partnered up with spag (Spaghetti) due to some conflicts within our own teams and we did well together. My life changed for the better after becoming a pro player as the feelings of doing well at something is indescribably awesome. My plan is to try and continue gaming and hopefully do well at future world stages.

deftQ: I found Vainglory while I was searching for a mobile MOBA game on my iPad. Quatervois got me in Infamous Legion and spaghetti also agreed to it. My parents did not want me to play games last time as they thought I was addicted to gaming, now they approve me playing Vainglory. Hopefully I can participate in future world stages and do well.

I’m sure your family, friends, and classmates have found out one way or another about your position in Vainglory as pro gamers. How have they reacted when they found out? Are there any people in the community (excluding your teammates) whom you’ve met and are now good, reliable friends, or have helped you out in real life?

spaghetti:  All my family, friends, and classmates reacted pretty surprised. Yes I’ve met a lot of people in Vainglory of which many are now my best friends.

Quatervois: My family disapproves, friends are shocked, classmates don’t know. There are a lot of people who have helped me or the team out, shout out to my bros InFiniteRiDEr, Iangryoudie, Bluexidy and Rubbermonkey for helping us train before worlds.

deftQ: When my relatives found out I went to worlds, they were delighted and supported me. I met a lot of players which are now my friends, some of which include Blackxidy and Celestial. I met them in real life a couple of times and they are really awesome!

With the limelight as pro players, there’s bound to be fans! Who are the funniest, cutest, weirdest, or most notable fans you’ve met?

spaghetti: UYENDEE is an awesome fan I met at worlds! She’s the marketing director for Vainglory and I first met her when she commented on my stream. She kept saying she was my biggest fan and I was like “Wutttt!”

Quatervois: Ceoscah from TPHX was actually supporting Infamous Legion at Worlds, and I feel honored to meet her as she’s an awesome friend I made.

deftQ: There was a fan called OVERLOADED in Twitter and she drew all three members in INLN in anime style. It looks amazing and I hope more fans will do this!

From the video played at Worlds, you mentioned a place where Vainglory players gather to play. Could you elaborate? Where else does your team play together?

spaghetti: We used to play in Project Mob which was a dedicated LAN café for Vainglory which has since been shut down due to some issues. My team usually comes to my house to play and other areas such as Starbucks.

Quatervois: Spaghettis house is the best, though it is very untidy.


What do you think makes your team unique? During Worlds, you mentioned your team being fluid with regard to roles. Could you elaborate more on how it presents an advantage to your team?

spaghetti: We are unique as we can play all roles and switch around.

Quatervois: We can all play all roles and thus our draft will be very unpredictable. So that way people cant assume that kestrel or celeste will be going lane thus get caught by surprise. We can play all the heroes in the game as a team combined, and we decide who plays which heroes the best and he or she will practice the hero.

In the Tesseract League, your team had complete domination, but the competition was much tougher at Worlds. Moreover, your team is one of the youngest to take the stage in the competitive scene, with an average age of 16. How did each of you adjust to the jump in skill and intensity? Considering your experiences at Worlds, where you played against SNOW Avalanche and TSM, what have you learned? Have you changed anything in the way you play Vainglory?

spaghetti: We have learned that it is a big world out there.

Quatervois: The competition at worlds was definitely at a whole new level, especially since we don’t meet any Koshkas in SEA and thus we were caught off guard, but we will take the priceless experience and come back again the following year, hopefully to win it all.

deftQ: We learnt that Koshka is overpowered and should be a pick or ban hero. Koshka does insane damage and has insane jungle clear speed, allowing her to invade enemy jungle and rotate super quickly . We should have played more early aggression heroes to secure the early win.

I’m sure your preparation during Worlds was quite intense. How do you improve specific skills or other areas of your game? Do you try to focus on one area at a time, and work through a list of objectives over a training session? Or do you prefer to train more generally, focusing on everything at once?

spaghetti: We mostly just train. (This was actually his whole answer.)

Quatervois: We solo q against each other to train our game mechanics, we practice draft and pocket comps in scrims and we practiced making less and less mistakes in ranked matches.

deftQ: We kept ranking and perfecting our draft. We also have scrims with KFC ( KFC is a team made up of all Vainglorious Gold players).

In Infamous Legion’s streams, all of you have a good sense of humor and tend to joke around a fair bit. Are there any times where it hasn’t been like this? What hardships have you faced/are facing in Vainglory as pro players and as a team?

spaghetti: Yes, we didn’t joke around when we lost at worlds.

Quatervois: As a team we faced many losses due to stupid reasons such as experimenting comps in finals of a series. We also have certain conflicts with each other due to our individual pride but after each argument, we grew closer as a team, and as brothers.

deftQ: We had some arguments which were not related to Vainglory but we manage to pull through and form a stronger bond between us.

You’ve played in the SEA server, as well as the NA and EA servers. What are your opinions regarding the playstyles and metas in these servers, both similarities and differences?

spaghetti: The SEA server is a lot more late game, compared to the NA and EA servers. There is way more aggression in EA and NA. I didn’t play much in the NA server so I don’t really have a strong grasp. 

Quatervois: NA and EA server focuses more on rotations early to mid game whereas SEA teams have superior team fighting mechanics due to the long drawn out games. EU players are strong with their vision control on the map and late game heroes.

deftQ: On the NA and EA servers, players are way more aggressive early game and try to secure the early game win on the enemies, while on the SEA server players focus on late game heroes and play a less aggressive early game.

Concluding this interview with Infamous Legion, here are some ending views from the journalism department at EZL:

physiX: One is the face of Infamous, another is the head, and the last one is the body.

Skillz4Killz: Spaghetti is hilarious, Quatervois is very nice and cool, and Deft is amazing.

VoloVG: Spaghetti made me laugh like crazy, Quatervois is so inspirational, and Deft is just cool, calm, and collected.

spaghetti:  “The Jester”

  • Streams and jokes around frequently
  • Unbelievable with Skye and her mechanics
  • A mixture of humor and skill

Quatervois:  “The Brains”

  • Calm, cool, and collected
  • Creates crazy good builds
  • Very analytical and thoughtful
  • He can make the SEA meta or break it

deftQ:  “The Skill”

  • Can use champs to their full potential
  • Was unbelievably good with Kestrel way before her hitbox buff
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Capitalizing on Items for Captains

Inspired by “A Guide to Situational Items for Roam Players” by MrTouchnGo, this article is tailored for the recent Update 2.0 — including the new items that have entered the fold. Build paths are key to success in a game, yet are fluid depending on the situation of the game. So what items should a Captain get and when?


This article goes through the various items in a Captain build: Core Items, Common Situational Items, Rare Situational Items and Temporary Items. We will assume that you are already familiar with the items in Vainglory. But if that’s not the case, feel free to refer to VaingloryFire’s Item WikiBase.


Note that this is a general guide and does not have to be followed strictly. There are cases in the competitive scene where Captains prioritize some items over others, and for good reason.


Core Items

Core items take their place in almost every Captain build, sometimes completed as early as 3 minutes into the game, sometimes left until the last item.


Fountain of Renewal

This is frequently the first item that Captains build, and should be prioritized in most games. This is because of the sheer amount of healing that the Fountain gives, on top of its passive which allows you to tank some extra poke damage in between fights.


The Fountain of Renewal is most effective when activated while your carries are of considerably low health (the lower the better). However, note that sometimes during teamfights, your carries receive more damage than the Fountain can heal, so time the activation correctly!


Activate Fountain when:

  • Your ally carries are at ½ health AND
    • Are up against bursty enemies (e.g. Koshka, crystal Kestrel)
    • Your allies are squishy heroes (e.g. Petal, Celeste)
  • Your ally carries are at ¼ health AND
    • Are up against damage over time enemies
    • Your allies are tanky heroes
  • You’re about to die
    • No point letting that Fountain and other items go wasted! (Unless you want to save it for when you next respawn in the mid-game)


Build path:

  • Build a Lifespring first if you expect to tank some poke damage in the lane or minion damage in the jungle.
  • Build a Kinetic Shield first if your enemies are bursty crystal heroes in the early game (e.g. Koshka, crystal Kestrel).

More effective when:

  • Against enemy heroes who deal damage over time
    • E.g. Krul, Glaive, Petal
  • Paired with in-your-face, tanky ally heroes
    • E.g. Glaive, Joule, Reim

Not as effective when:

  • Against enemy heroes who deal heavy burst damage
    • E.g. crystal Joule, crystal Kestrel, Koshka
  • Paired with squishy ally heroes (receiving damage faster than the Fountain can heal )
    • E.g. carry Lyra, Petal, Celeste

War Treads

This item is the most natural progression for Captains to build into from Travel Boots, as they give the Captain more utility than the other two options (Journey Boots and Halcyon Chargers). It also provides some extra tankiness (500 health) so you can soak in more damage during a fight.


War Tread’s activation gives your entire team a speed boost, aiding them in engaging (starting) fights or pursuing kiting enemies (aka. enemies who keep your carries at a distance while dealing damage). Conversely, its activation can help with disengaging (leaving teamfights) or helping your carries kite away from sticky enemies.


Build path:

  • Build Travel Boots first for the passive speed by mid-game

More effective when:

  • Against enemy heroes who have peel (to help your team with engaging)
    • E.g. Skye, Gwen, Idris
  • Against enemy heroes who tend to be sticky (to help your team with disengaging)
    • E.g. Krul, Reim, Blackfeather
  • Paired with ally carries who lack decent peel:
    • E.g. Skaarf, Ringo
  • Playing dive compositions (Skye, Blackfeather, etc.)

Not as effective when:

  • Playing Fortress
    • His A skill, Truth of the Tooth, already helps his team with engaging


Common Situational Items

These items are often seen in Captains’ builds, but are built according to the draft as well as the situation.


Originally a core item for Captain builds, the Crucible has been sidelined to being a situational item due to the advent of newer items with equally good utility. With the extra health, the Crucible boosts abilities which have a bonus health ratio (Lyra’s Imperial Sigil, Adagio’s Gift of Fire, Ardan’s Vanguard). Its team-wide Reflex Block active is most effective against enemies with good Crowd Control (skills which can stun, slow, etc. such as Phinn’s Forced Accord, Catherine’s Blast Tremour and Adagio’s Verse of Judgement).


Build path:

  • If you are playing Lyra, Adagio or Ardan as Captain, build Oakheart first.
  • If the enemy has good early game CC, build a Reflex Block first.

More effective when:

  • Against enemy heroes who have good AoE (Area of Effect) CC
    • E.g. Joule, Phinn, Catherine, Lance
  • Playing Captains with bonus health based abilities (Lyra, Adagio, Phinn, Ardan)
  • Paired with squishy heroes (they need the extra barrier to prevent them from being burst down)
    • E.g. Celeste, Skaarf, Petal

Not as effective:

  • Paired with Gwen, who already has a Skedaddle (pseudo-Reflex Block)

Atlas Pauldron

Most players are unfamiliar with how this item actually works, so let’s go through the description. The Atlas Pauldron lowers the attack speed of affected targets to 35% of its original speed. This means that the items that provide a bonus attack speed will also get affected by Atlas (for more information, see the “Atlas Pauldron and You” section from this article). So the higher a target’s attack speed is, the more effective Atlas Pauldron is.

Note that Atlas Pauldron also affects abilities which cooldowns are based on attack speed such as Gwen’s Boomstick and Joule’s Thunder Strike.


More effective when:

  • Against enemy heroes reliant on auto-attacks and high attack speed
    • E.g. Saw, Krul, weapon Blackfeather, Glaive, Gwen, weapon Joule
  • Against enemy heroes with high attack speed
    • E.g. Rona, Vox

Not as effective when:

  • Against mages (who rely on skills more than basic attacks)
    • E.g. Skaarf, Celeste, Samuel
  • Against enemy heroes with slow attack speed
    • E.g. Lance, Baron


Free-flow mines and flares! Who wouldn’t want that! The contraption is used to gain an upper hand in the Captain’s vision war. Having a constant source of flares without needing to shop is a boon, especially in the late game, where predicting the enemy’s position becomes more difficult. The extra cooldown also helps your Captain use their skills more often for utility! Build a contraption when you feel like you’re struggling to maintain control of vision over the map.


Build path:

  • Build a Flare Gun first because, hey, who doesn’t want free flares?

More effective when:

  • Enemy heroes have invisible abilities
    • Taka, Flicker and Kestrel
  • Enemy players are known for unpredictable rotations (competitive-wise)
  • Allies have invisibility abilities (To maintain vision control)
    • Taka, Flicker and Kestrel

Less effective when:

  • Enemies’ positions are easily predicted/known
  • Allies have abilities that provide vision
    • E.g. Gwen (Buckshot Bonanza), Celeste (Julia’s Light)


A nice item that was introduced as a replacement upgrade from Stormguard Banner, as well as an alternative to Clockwork, Stormcrown allows Captains to dish out some nice damage against objectives and give a nice bit of additional cooldown. Stormcrown is not to be built against a specific enemy type, but more so to help the Captain secure objectives and have poke against enemy carries.


Build path:

  • Build a Stormguard Banner first, because it’s basically a miniature version of Stormcrown

More effective when:

  • Prioritizing objectives (turrets, miners, kraken)
  • Playing as Catherine, Ardan or Flicker
  • Intending to play an aggressive early game

Less effective when:

  • Playing Phinn (Generally unable to get close enough to a target for basic attacks)
  • Your ally carry obtains a Stormcrown or Stormguard Banner as well (the damage output from Stormcrown onto a target is limited to one item)


Echo’s main gimmick is being able to use two skills in succession, but we need to remember that it takes up an item slot. Also, its recipe to reach tier 3 costs 1800 gold — the most expensive upgrade on the Halcyon fold, even more than the upgrades to Shatterglass and Sorrowblade (1300 gold).


Echo’s active works best on Captain’s whose abilities have long cooldowns and bring utility to the team.


More effective when:

  • Playing captains with abilities that bring utility and/or have long cooldowns
    • Catherine (Blast Tremor). Especially effective in combination with Nullwave Gauntlet
    • Phinn (Forced Accord)
    • Ardan (Gauntlet)

Less effective when:

  • Playing Lance (Lacks the need for energy) or Flicker (Generally little utility from Echoing Mooncloak)

Nullwave Gauntlet

Item silencing for 5 seconds??? That’s a longer silence duration than Catherine’s Blast Tremour (3.5 seconds) and Vox’s Wait for It (0.7 seconds).


Having problems with an Echoed Solar Storm? Just fire the Nullwave when the enemy Celeste is using her first ultimate. This prevents Celeste from copying her ultimate until the silence is over. This would force the mage to make a choice between using her other two abilities during this period and waiting until she can copy her ultimate.


Nullwave Gauntlet was originally SEMC’s designated counter to Echo, but is also heavily counters Crucible/Reflex Blocks. It can be cunningly used to bait out/nullify a player’s Reflex Block, followed up by a debuff, stun, slow or some other form of crowd control. For example, use Nullwave on an enemy carry, followed by an ally’s Hellfire Brew. Or use Nullwave on the Captain before using Forced Accord. When used on the enemy Captain, they would either be forced to activate their Crucible, or be unable to activate any items — including War Treads and Fountain — for a significant period of time.


Nullwave Gauntlet can also be used to deny enemy carries their boots activation and thus cut off their escape. This can be useful on captains who lack crowd control, or if their abilities happen to be on cooldown during a chase.


Build path:

  • If your Captain needs more tankiness, build the Oakheart first
  • If your Captain needs more cooldown for ability utility, build the Chronograph first

More Effective when:

  • Enemy Captain has multiple activatable items
    • E.g. Crucible, Fountain, War Treads, Echo
  • Enemy carries have Echo and bursty ultimates
    • E.g. Crystal Joule, Celeste

Less Effective when:

  • Against enemies with no activatable items
    • Unless you’re securing a kill with the Nullwave damage, Nullwave is useless against heroes who lack activatable items!


Rare Situational Items

These items are more rarely seen in Captain builds and are generally overshadowed by utility items. Consider twice before putting them in your build!



Originally giving 50% cooldown speed, Clockwork had been nerfed in the recent updates with respect to Captains. This is due to the fact that its passive (30% amplification on crystal power) is generally useless on Captains — since they generally don’t buy crystal items — and is a more favourable option for mages.


The exception to this would be Adagio’s whose ability utility scales with crystal power (Gift of Fire and Agent of Wrath) and would typically build Shatterglass. However, this item has long been outclassed by Stormcrown in terms of utility.


Build Path:

  • Start with Chronograph for the cooldown.

When to Build:

  • Captain Adagio
    • His abilities (Gift of Fire, Agent of Wrath) have utility that scale with crystal power. Build Clockwork after crystal items such as Shatterglass.
  • Captain Glaive
    • Captain Glaive’s main gimmick is his Afterburn, capable of isolating enemy carries or punting them away from your ally carries. Clockwork not only reduces cooldown, but also gives him the extra energy that Afterburn needs.


With its stats and passive, Aftershock provides Captains with that little more “kick” whenever they initiate a fight. The 50% lifesteal from its passive also gives you some tankiness. Great for Captains whose abilities proc Aftershock (their abilities include basic attack effects).


Build Path:

  • Start with Chronograph for the cooldown.

When to Build:

  • “Cooldown” Catherine, with cooldown items such as Nullwave Gauntlet and Stormcrown
    • Extra crystal power can make her Stormguard bubble hurt a bit more, and the Aftershock proc from Merciless Pursuit does a significant amount of damage, especially when you expect to activate it more than once every teamfight
  • Captain Glaive
    • Similar to Clockwork, Aftershock lets Glaive use his Afterburn more. With Aftershock, he deals more damage instead of getting the extra energy.
  • Fortress
    • Two out of three of his abilities (Law of the Claw, Truth of the Tooth) allows him to quickly follow up with an Aftershock proc

Poisoned Shiv

Giving heroes the ability to apply mortal wounds every third basic attack, this item is the way to counter teams running Adagio and Lyra, or relying heavily on Fountain. That -33% healing debuff on enemy carries is going to hurt a lot, as it denies them the support they should receive.


Mortal wounds also reduce barrier and fortified health. That means Poisoned Shiv directly counters sustain heroes such as Krul and Reim, who rely on heals and psuedo-heals.

However, your weapon carry will most likely be building this. So it is likely that Captains will prioritize other utility items.


Build Path:

  • If playing Ardan, build Blazing Salvo first for the attack speed (Indirectly reduces Blood for Blood cooldown)
  • Otherwise, build Barbed Needle first for the extra sustain

When to Build:

  • All of the below:
    • Playing against enemy heroes with an irritating amount of sustain (Krul, Reim) OR enemy heroes who have heal abilities (Adagio, Lyra)
    • Ally carries aren’t building Poisoned Shiv
    • Ally team does not have Taka or Fortress (who have abilities that activate mortal wound)


Despite its intimidating name, this poor lil’ item has been pushed far out of the meta these past few updates, even among the carries’ builds. Nevertheless, the armour shred from this item could potentially be game changing, especially when your weapon carry is dealing loads of damage.


Build Path:

  • If playing Ardan, build Blazing Salvo first for the attack speed (Indirectly reduces Blood for Blood cooldown)

When to Build:

  • Both ally carries deal weapon damage and neither have a Bonesaw
  • Enemy carries buy Metal Jackets


Shiversteel is built typically to prevent a sticky enemy from reaching a squishy ally, or to let your carries reach a kiting enemy.


However, with abilities that provide slows outstripping Shiversteel’s utility (Gift of Fire, Fairy Dust, Buckshot Bonanza), this item has taken a backseat from the build lineup.


When to Build:

  • Enemies play sticky carries (Krul, Reim, Blackfeather, weapon Taka), and your ally carries are squishy (Celeste, Skaarf, Petal)
  • Enemies play slippery, kiting heroes (e.g. Skye, Kestrel, Gwen, Vox, Petal) who are difficult for your carries to reach




With the raw crystal power, this situational item is generally limited to Adagio and Lance among the Captains. This is because their abilities have utility that scale with crystal ratio.


When to Build:

  • Playing Captain Adagio (provides extra heal, as well as extra damage for Agent of Wrath)
  • Playing as Captain Lance and you prioritize utility (longer crowd control duration from Impale and Gythian Wall)


Temporary Items

These items are generally bought in the early game, then sold later on in the mid to late game when its usefulness diminishes.


Ironguard Contract

Ironguard is typically one of the first two items that Captains buy at the start of the game. Able to provide extra health, as well as energy that your jungler needs to clear the farm. And the amount of heal is nothing to sneeze at, one entire rotation of the jungle heals you and your jungler for 450 health each. In total, that’s 900 heal, equivalent to 4 Gift of Fires or 2.5 Imperial Sigils.


Buy Ironguard Contract when:

  • You and your jungler intend to clear farm together in the jungle
  • You do not intend to rush a Tier 3 item as priority
  • Basically, almost always.

Protector Contract

Giving an extra barrier to your allies, this contract is useful when you expect to engage in fights in the early game, and your ally heroes are squishy in the early game.


Buy Protector Contract when:

  • You expect frequent ganks in the lane
  • Your jungler is squishy early game and you expect frequent invades

Dragonblood Contract

In the early game, that extra 100 crystal damage can swing the fight in your favour. The Dragonblood Contract is especially useful when you expect to activate it around multiple enemies — during jungle invades or counter-ganks in the lane.

Buy Dragonblood Contract when:

  • You intend to go aggressive in the early game

Minion Candy

Originally used frequently in the jungle to maintain control of the gold miner, the Minion Candy has recently been used to push the lane and maintain lane pressure. While the finer strategies behind using minion candy are rather complex, minion candies can be used to pressure the lane and secure turrets, or to freeze the lane while the laner rotates down to the jungle.


Buy Minion Candy when:

  • Intending to put pressure on the lane, or expecting fights near the ally Crystal Miner

Scout Traps

Vision, vision, vision! As all-powerful as the Marvel hero himself, vision is key to game tactics and can mean the difference between a victory and a loss! Place scout traps in out-of-the-way paths to gain vision without your opponents popping them.


Buy Scout Traps when:

  • Buy them! You need vision throughout, especially in the early game!
  • Especially effective against Flicker, Taka and Kestrel to foil their invisibilities


Flares are the cheaper, one-time use version of scout traps. Taking immediate effect when deployed, Flares are great against enemy heroes who have invisible abilities, as is useful for flushing out an enemy ambush.


Buy Flares when:

  • Buy them! You need vision throughout, especially in the late game!
  • Especially effective against Flicker, Taka and Kestrel to foil their invisibilities

Stormguard Banner

With the bonus true damage, the Stormguard Banner is a good way for Captains to get some good early game damage and objective clear.


Buy Stormguard Banner when:

  • Your jungler lacks good farm clear
  • You intend to prioritize objectives (e.g. gold miner, turrets)

So now that you have a good idea of what kind of items to add to your build, implement your newfound knowledge in your game! Happy Captain-ing!


Here’s to hoping I get better random Captains in ranked :3


Thanks for reading!

physiX (@physiX_VG)

Valkyrie Valhalla Guild


Special thanks to Tranurz and PwntByUkrainian for editing and Waggey for giving advice.

Posted on

EZL Season 1 Schedule


Phase 1: Preparation

Applications Close

On December 30th, 11:59 PM EST, Member and Captain applications for Season 1 will be closed for the North American Region. These applications are closed 48 hours before Draft Day so that Captains have adequate time to scout every applicant and not be surprised by last minute applications.

Draft Order

On January 1st 2017, Admins will enter all the Captains into a randomizer which will give the draft order. It is done 24 hours in advance so that Captains can prepare a draft strategy depending on the number they received from the randomizer.

Draft Day

On January 2nd, Captains will begin picking their players in a serpentine fashion. This means the captain given the first position will make their first pick, then the second captain will pick until the last captain. Then the second round begins from the last captain and works backward and the cycle repeats until every team is full.

Week 1

The first week will be known as Pre-Season. For the first week this will be shortened due to the holidays which delayed the Draft Day. This week will be only 4 days. This time is given to the teams to practice, get to know each other, set up their discords/bands or any form of communication that they wish to choose. Furthermore, the schedule for all the matches of the Regular Season will be given to all the Captains so they can schedule* their matches ahead of time.

*Note: These match times can be re-scheduled with 24 hours notice.


There will be two applications that become available on Jan 3rd. The Free Agent pool is a pool of players who can be drafted if an emergency occurs and a team is short a member for any reason. The Free Agent Application is for players who joined or heard of EZL after the season has already started, so instead of having to wait 12 weeks for the season to end, they can choose to be a free agent. Furthermore, at the same time, the North American Season 2 Member Applications will open.


Phase 2: Match Time

Week 2-Week 8

These weeks are known as the Regular Season. Each teams will be assigned to play 2 matches against one enemy team and 2 matches against another enemy team each week. The total number of matches will be 14 matches. These matches, no matter if lost or won, do not remove a team from the EZL. The seedings for the Playoffs will be derived from Win/Losses, but if there is a tie, the tiebreaker will be decided by the statistics sheet which will find which team has the highest amounts of points. If the statistics sheet is also a tie, a randomizer will decide which team will be seeded where.


Week 9-Week 10

These weeks are the Playoff weeks. These matches are played in a Best of 3, single elimination format, meaning if you lose the Best of 3, you are out for that season.


First place team will receive 2/3 of the ICE Prize Pool.

Second Place team will receive 1/3 of the ICE Prize Pool.



Weeks 11 and 12 are known as post season. During these weeks the top 8 Captains will be asked if they wish to stay on as Captains for the second season and all other members and captains are removed. If you are not a top 8 Captain, your Captain position is removed but you are most welcome to apply again for the second season as a Captain. Scouting will once again begin for the second season and take place during these two weeks.